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If you want to use the sample scripts with the server, rename (or copy) the default_scripts folder to scripts. This will be where you load any other scripts into the server. The default scripts gives you the Destruction Derby, Freeroam (teleports and spawn locations), Help (F5 help menu), Hijack_Blocker (does what it says on the tin), Killfeed (shows the list of deaths as they roll past), Localchat (gives the ability to view local-only chat or global chat), Nametags (view players names), Playerlist (shows player list and pings with F6), and Speedomether (shows your speed next to your vehicle).
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The first option tells you how to execute a buttfile. A buttfile can be compared to a batch file under Windows. You can create one by creating a txt file in the install location of the game and changing the file extension from .txt to .butt. As for commands you can use, you can use the same commands as you'd use for the debug console. As an example, the console has the command add_menu_event , which lets you add a game event to the debug menu. The events you add will show up under a new "Events" tab. So say you want to add the player kill event from the console, you'd enter "add_menu_event ply.kill". It is now available to quickly trigger from f9 > events. But say you want to add a bunch of events. You could then create a buttfile and enter commands to add several events. Then simply execute the buttfile using "execute events.butt" as an example and you got all your events ready with just one command.
The list command is much simpler. You simply enter "list event" as an example and the console will list you all events containing that word. When you search for event, it will list you add_menu_event and send_event as an example.
Just Cause 3 was meant to have a built in multiplayer mode, but like the microtransactions, it was cancelled. Apart from some leftover multiplayer code that was used by nanos as reference for the Just Cause 3 Multiplayer mod, nothing really is left in the final game. The debug menu however shows a multiplayer option in the dev submenu.
Going into the debug menu's "spawn" section, you get presented with a bunch of categories, one of them is "main_characters". Going here, we can see an additional character, called Salvatore, mc_salvatore in the menu. He looks just like one of the concepts for one of the mafia faction's members, which was also cut. One concept image also shows him and Looch next to each other. This character is not in the files of the final game anymore, the file that has spawn names and paths to character files however still lists mc_salvatore.
Every item in the rebeldrop menu has a preview video. Most videos in the beta are not final and give us a look at even earlier versions of the game! Even though these videos are pretty low resolution, they still show us a lot of information.
It's in the options menu described as "Anti-Aliasing". it's an option that smoothes the edges of the image on the screen. it's very heavy for your grapics card to render (witch causes lower fps ;D). you only need AA on very big resolutions. 041b061a72